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Wod mage drops6/12/2023 ![]() ![]() I don't have the rule book with me, but Chaos Factor (p133) says Notice a magickal attack, even if it is not visible to sleepers. Well in 2nd edition all supernatural get a Perception + Alertness roll to >Fortitude on its own can be used to counter any magic effect that may be >magic and stamina or stamina + fortitude be used to soak any damage. >Fortitude+stamina for example can be used to soak any aggrevated damage "This life is slow suicide, unless you read." "That is the top of the calibration target, that is _not_ in fact a monolith."-NASA TV commentator, 7/5/97 Sometimes we forget to change the name on the post. Machine shared by Anne Gwin (agwin*AT* ) and Nyarlathotep (nyarlathotep*AT* ). In other words, you may be able to ressitĬounter my magick, but the floor beneath you can't. To counter Indirect-effects, excepting Changelings. Were aware, knew what the Mage was or were old enough and experiencedĮnough (like older neonate Ventrue, Tremere vampires, ranked Bone Gnawers All supernaturals would gain benefitįrom the "Willpower to resist of counter Mind Magick" rules, provided they That allowed it soak "exceptional" aggravated damage to soak these effects Pattern-affecting the supernatural would get whatever power it possessed ![]() > Fortitude on its own can be used to counter any magic effect that may beįor Coincidental direct Pattern-affecting magick, go with Stamina (+įortitude, Luna's Armor, etc.) to resist. > magic and stamina or stamina + fortitude be used to soak any damage. > Fortitude+stamina for example can be used to soak any aggrevated damage from > Maybe true magic should be limmited to only 3 dots for neonates, In both cases the Mage has to roll half his willpower/base willpower orĬounter magick 8-12 successes (Charisma + Intimidation difficulty) to even My VentrueĬharacter (her childe) could just as easily take take a Mage with a 4-6Īrete due to his six - eight die pool Presence pool. (or hits him with Dread Gaze first, limiting his Arete pool). Potentially, she could Dominate an Oracle with a tenĪrete, provided she gets surprise and rolls twelve successes on her attack Ten - twelve dice in her Dominate and Presence pools. The Ventrue Primogen in my Austin has on average Warranted Mages are powerful, but Countermagick is limited > real magic, but other creatures cannot use their powers to counter true They can counter any other magic ability even other Secondly, they ARE limited to three dots of Arete to start out A newly awakened mage is called a newly awakened Ok, one at at time: First, they're NOT called neonates. >Maybe true magic should be limmited to only 3 dots for neonates. Chaos Factor is as closeĪs they've come, and that, you may notice, was quite a while ago. Haven't put out a book of crossover rules. The White Wolf people know this, which is why they Should expect that there will be ways in which the games don't meshįlawlessly. If you think mages are too powerfulįor your vampire, then ask your ST not to throw them at you. What you want is for mages to be weakened so they're on par with the They're the ultimate expression of human will. Players use magick and their antagonists, whether Marauder, Nephandus The game Mage:the Ascension is balanced unto itself. >real magic, but other creatures cannot use their powers to counter true INQ:HCI & Voivode:Tzimisce & Member of Earth by Night Magic and stamina or stamina + fortitude be used to soak any damage.įortitude on its own can be used to counter any magic effect that may be Magic that are simmilar to their powers (for example maybe a vampire withĬelerity could counter the effects of time on himself and on his opponent).īeing supernatural maybe the diff should be raised for any magic usedįortitude+stamina for example can be used to soak any aggrevated damage from Other option is to have Supernatural creatures have the ability to counter Seeing that mages are mortal aswell thy would suffer aging Mages of age 18 or 25 killing creatures with 100 or even 1000 of years ofĮxperience. Supernatural creatures he will have been playing for a long time so no more In other words by the time a mage has enough power to destroy other Quintessence made more scares and Arete and Magic being made more expensive. Maybe true magic should be limmited to only 3 dots for neonates, Real magic, but other creatures cannot use their powers to counter true ![]() Goodday I would like to state my personal intepretation of theWoD games, or ![]()
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